Greek Fire

Magical fire that will consume any low value block. It will only propagate for a couple of blocks and then stop and burn in place. If you feed a fire by placing blocks on it, it will convert that Runic energy into destroying more blocks centered on it. So you can basically control the spread of the fire by choosing which blocks to feed. The Runic Fire would propagate until someone stopped feeding it and then it would eventually die out. See “Bacteria Mod”.

Spreading Rules
This should have set rules, that it follows.
 * Only consumes Stone, Dirt, Grass, Gravel and Water


 * Fire on Lapis will burn indefinitely, like Netherrack

Not Implemented Yet:
 * Blocks fed into the fire will cause it to burst out in a spherical, the more energy the block has, the larger the burst.


 * Water will magnify the greek fire making it following water, both up and down the flow
 * Greek Fire will not spread outside of the Domain of the owner
 * Water will make it rise

Tunneling: Feed the Fire
Radius = Tier - 3

The fire will spread 1-15 meters from its source depending on how much energy you give it. To give a particular fire block more energy, just place blocks on top of it. The more valuable the block, the more fire spread you get from that point.

If you want to make a 3x3 Tunnel with Greek Fire, you simply need to feed it a Tier 4 material. Higher Tiers will make wider tunnels, though they may have ragged edges. Tier 4:
 * Stone Brick
 * Torch
 * Wooden Stairs
 * Fence
 * Wooden Pressure Plate
 * Dandelion
 * Rose
 * Sandstone

Counterplay
Fire Demon - every block has a 1% chance of generating a Fire Demon. When a Demon spawns in the area, he extinguishes all the Fires and plunges the area into darkness. Give him glowing red eyes! Spawn little imps with red eyes, spreading out in 5 second sequence. Light the tunnel exit as the only light source they can see. Encourage them to run. The Greek Fire Rune that originally created the source fire should include Torches in the template.

Fire Demon grows taller the more imps it absorbs, hunches over more and recovers health. Fighting nothing but the big guy will deplete the imps. He attacks exposed ores and turns them into lava. This is the main reason you’d want to kill him.

Rules for changing the % chance of generation of a demon

The imp, these are usually associated with greek fire, they are minor annoyances and while they can help greek fire spread, they like to consume tier blocks, rendering the use of greek fire itself risky, to many

Imps in an area can attract a void demon.

Design Notes
Problem: Greek Fire is meant to be the Runix successor to Power Pick as a mass mining technique. Power Pick has long been a beloved tool enchantment that knocked out a 3x3x3 area with a single swing. Power Pick suffers from a couple of drawbacks from a game design perspective. First, it is effectively 27x more effective than a normal pickaxe, meaning that if you're mining normally you're doing it wrong. This comes at no particular downside, since even paying for the Power Pick rune will net you more resources in the long run. Second, Power Pick was a more effective way of exposing resources than exploring the natural cave systems. This meant that it bypassed much of Minecraft's carefully crafted risk/reward system in spelunking, fighting off monsters, avoiding lava, and finding diamonds. The end result was that it inflated the economy and most Runecrafters spent a lot of time making monotonous 3x3 corridors.

Solution: Greek Fire attempts to address these issues by emphasizing a risk/reward system that can scale with your ambitions. Greek Fire works by eliminating stone, dirt, and gravel and thus exposing valuable ores for easy mining. The more energy you pump into the fire, the faster and farther it spreads. This has several natural risks. It exposes falling gravel, lava lakes, and regular lakes in a semi-uncontrolled manner. Once a fire dies down you have a massive cavern with no lighting, so it rains mobs from the sky. Most interestingly Greek Fire is the only way to (accidentally) summon the Fire Demon boss who will go about wrecking all your hard earned ores if you don't take care of him.

Griefing: Another Design challenge is to make Greek Fire impossible to grief with. The fire block already has the tendency to lay waste to massive regions of terrain. It's the equivalent to a IC2 Nuke. For this reason, Greek Fire Rune creation and Fire spread will be blocked by the Domain rune. Overall, I think this makes griefing unlikely. This cover several edge cases:
 * 1) Owner leaves Greek Fire running in their Domain
 * 2) Owner gives build permission to a less restrained member (maybe they deserve it)
 * 3) Greek Fire in a "public" Domain

Obsolete Design Notes
Domain Design: Limiting Greek Fire to the range of a Domain creates another interaction: High efficiency mining is limited to the volume you can capture under a Domain rune. Currently, the plan is to limit the number of Domain runes a player can have. This limits the volume of Blocks that can be mined through Greek Fire. It makes it likely that the underside of people's domains will be hollowed out and penalizes the creation of Domains in the sky, such as Faith ships. But most importantly, it makes the question of giving up a Domain in order to build a new one of critical importance. Should players be allowed to destroy their own Domain rune so that can move?

Movement: More seriously, a mobile Domain bubble in a Runecraft or Faith ship could enable a roaming burning devastation that would only be limited to wilderness areas not claimed by a Domain. For this reason, every precaution should be taken to make sure that a mobile "claim" that takes in blocks from the outside world is not possible. A Domain rune that is hit with moveMagic should automatically reduce its range of effect to the bubble of the faith island or the structure[] of the Runecraft it is attached to. Though the ability to revert to its original bubble shape would be as good as mobile anyways. This means that Domain runes must be created as either part of a Faith ship, or completely stationary. There can be no in between. They cannot be affected by Runecraft, ever. They cannot be picked up by a new Faith ship after the Domain is created. If it is created inside a Faith ship, it must maintain the same AOE after the Faith ship is destroyed. This creates the possibility of screwing yourself out of a Domain rune by putting it in a Faith ship. It could be picked up by a new Faith ship and adjust its AOE to that sphere. This may create a way of walking a Domain AOE along by alternating Faith tiers.