Runix Plot

This is a rough draft of the story that the Runix RPG elements will be built around.

Background

 * The mentor for our character is Archimedes of ancient greek lore.  He escaped the Punic Wars by finding a portal into this new world.  Once there, he began to build his Utopian city, named Arcadia, with this magic of this world.
 * The Ender Dragon is the leader of the magical monster forces in this world and took offense at Archimedes giving human access to magic through runes.  His own monster have it innately (Endermen teleporters).
 * The Ender Dragon broke into Arcadia and detonated the cities power center; scattering arcadia across time and space.
 * Arcadia is now fragmented into pieces.  You will find pieces appearing anywhere, any time and learn from them how to build a city.
 * Each piece has an NPC former citizen.  You can gain their trust and earn followers as character progression and learn new runes and contraptions from them.
 * The Ender Dragon captured Archimedes and is holding him captive in The End.

The War

 * The Ender Dragon is controlling all of his minions through magical means to go on a hunt to purge the world of all Runes.
 * Minions: Zombies, Skeletons, Zombie Pigmen, Witches, Spider Jockeys, Endermen, Drakes, Withers, Wither Skeletons, Silverfish (used as a weapon), + new mobs
 * Withers aren't magically controlled, they're actual allies that broke off from their Nether cousins.
 * Natural Hostile Mobs not controlled: Creepers, Spiders, Ghasts, Blazes, Wolves,
 * Their goal is to wipe out all the people using Runes, erasing evidence of runes from the world.  To this end, they tend to swarm new Dungeons and chunks of Arcadia that appear.  Left long enough they will tear apart and disabled Arcadia til there is nothing but regular terrain left.
 * Design note: this keeps us from littering the landscape too bad.
 * New Mobs: see Mobs.

Raids

 * Since monsters are controlled by a central intelligence, they will sometimes form up large attack parties and go on a raid of a particular target
 * Targets are primarily Villages in order to convert them into more strongholds.
 * A player base with lots of energy may also be targetted for a raid.
 * Raids will use a large moving fortress (Faith Island) to move a base over a target and air drop in attackers.  The attack will continue til the base is taken out or they succeed in destroying the place.  Raids will increase in intensity proportionate to how advanced the PC server population is.
 * Raid Fortresses are packed with monster spawners and are set up so that water creates water falls and flushes monsters onto the ground like spec ops rapelling out of a helicopter.