Faith

"Truly I tell you, if you have faith as small as a mustard seed, you can say to this mountain, ‘Move from here to there,’ and it will move. Nothing will be impossible for you.”

Faith is a rune that grabs a sphere around the rune and boosts it into the air. Once the Faith Island has been mobilized, the entire sphere can be moved around simply by moving the Gold Block at the center of the island.

Radius
Faith spheres move roughly one block for every point of energy in the Tier blocks of the rune. This energy is determined at the island's creation and cannot be changed later. The 5 Gold blocks on the base of the rune do not count towards the energy total, only the Tier blocks do. Island size can vary from a 3x3x3 block area to upwards of a 30 block radius (60x60x60). Tiny Faith Islands can be used to move groups of blocks around inside of Runix mechanisms. While the largest Islands are large enough for multiple level ships with enough room for an internal navigation and teleportation system (engineering deck).

Equation: The code in Tiers.energyToRadiusConversion rougly amounts to:  diameter = (energy)^1/3  that's a cube root. It rounds up when in doubt which is why it starts as a 3x3x3.

Chart:

 * 1) Cobblestone

Rune Combinations
Runes that move blocks can be chained together with Faith to move a much larger area. Any move that changes the position of the Gold Block will move the island in the same way.
 * 1) Runecraft - step in small increments.  Good for docking and cruising around with your Faith Sphere.
 * 2) FTP - moves the Faith Sphere to a waypoint location
 * 3) Rubric - Packing up a Faith sphere block should pack up the whole island.

Admin Hacking
Faith Islands have some fun uses that are not "player safe". They're not included in the game because they could be used to destroy large swathes of land, crash the server, or nuke other people's bases. That being said, if you're the server admin with access to the server file system, there are some fun toys you can play with.

Everytime the server boots up there's a Load event that Runix detects. At that point in time it loads Runix world data from a series of JSON files stored in YOUR_WORLD/stored_runes/. These JSON files are human readable and can be changed when the server is turned off. There is a variable called useCollisionDetection that was specifically included so that admins could make a non-colliding Faith Island. Setting this to false will cause that one island (and no others) to no-clip through the terrain and burrow giant tunnels. I recommend coating your island in glass (by running into a glass wall) so you can see what you're doing. If you value your server, you will turn it off and change the JSON back to useCollisionDetection:true once you are done.

You can also manually set the energy to any gargantuan number you can think of and it will increase the radius proportionately. We used a trick like this on Weaver when migrating worlds to Haven. We created a Faith sphere that was 1km radius and teleported it into the new world with collision detection off. This overwrote a section of the new world with our old beloved city. The major advantage over worldEdit is that Runix will preserve all the PersistentRune information that is inside the radius of a Faith Island.

Disclaimer: This is not supported behavior. It'll probably crash your server, corrupt your world, and make your computer smell like fish. Don't complain or submit bug reports for hacking attempts. If you leave one of these hacked Runes active on your server after you log off and a player finds it, the Aether will not have mercy on your soul or your server. Remember, the JSON files only get loaded when the server boots up. While the server is running, Runix  overwrites  these files with the server copies so editing them while the server is running is entirely pointless.