Dungeons


 * 2014-01-07_15.43.31.png primary purpose of dungeons will be to demonstrate how rune mechanics work and how runes can be used together to create contraptions.
 * We plan on including dungeon schematics with the mod that will be placed randomly in the world during chunk spawn.
 * We will need non-programmers to help build dungeons.

Story
Archimedes was working on the city of Arcadia during as a utopian oasis and then there was a magical explosion that ripped the city apart and scattered it across the landscape. Arcadia was in the middle of a war when it happened, so you can have defenses and traps, but also place furniture and book shelves because these are people homes and city infrastructure



Dungeon Building Principles

 * As much as possible, Dungeons should look like sections of city that were torn away from a larger whole.
 * For the extra ambitious, include pieces of a larger city infrastructure that has been split between several dungeons.
 * Dungeons are primarily a puzzle or exploration area.  They are not just an arena for fighting mobs.
 * Dungeons may have lethal traps
 * They may have valuable loot at the end of the dungeon
 * Possibly including a Rubric book with another Dungeon
 * Dungeons can be Domain protected.  So you can build them assuming that people can't dig through the walls.  Consequently, you should make dungeons so that they don't require the player to break any blocks, even dirt blocks.
 * Automation will be done by using a piston (sticky) to place the center block (key block) of any rune.  Any rune can be turned on or off with pistons driven by redstone.

Specific Dungeon Ideas
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