Phase Field



Major Rune: Phase Field

Minor Rune: Secret Passage X  X   X   X   X X   S   X   S   X X   X   X   X   X X   S   X   S   X X   X   X   X   X
 * Phase Field - Field effect that phases out any natural blocks in the area.  The blocks will reappear unchanged once the field has left.  Pass through the landscape, leaving it unharmed. Liquids?
 * In character, this works by Flipping the world in a spherical area to the "Aether Phase".  This is a parallel dimension that is mostly empty.  You can build in normal phase or Aether Phase and the builds will be preserved.
 * Aether Phase is not entirely void.  There are rare pockets of Netherwrack containing dangerous monsters (Ghasts, Whithers, swarms of Bats, clusters of Spider Jockeys) that pose a threat to the advanced users of phase ships.
 * The Aether phase has tendrils of Netherwrack that weave a lattice through the empty space of the Aether.  While not dense at all, 100+ blocks between tendrils, it occupies the whole 256 blocks of build space with no elevation bias.  You just get little glimpses of this vast space at any given time.
 * There is a small chance you will need to clear out an area of Aether phase for one of your builds involving Phase Field.
 * Higher tiers could add in more “frames” like an animation.

Parameters
Center block determines white list or black list behavior. Signature blocks determine what block IDs are affected by the phase field.
 * Remove all the torches in a room, or replace with fire
 * Remove doors, glass barriers.  Add in mood effects

Animation
Animation frames are based on a signature like a Waypoint. Each signature ties to one frame. Frame signatures tie to a single BlockID. Use a key block Chest with the contents being the order of frames. Each item specifies the next frame.
 * Signature Deference:  Two runes of the same type can have an Aetheric Link.  If the activated rune has no signature, it checks its partner for a signature instead.
 * The animation could be automated for a Tardis effect: bigger on the inside.