Mobs

PVE Dominion Wars: Gongdi + Josiah42
Runix Plot

Goals:
 * 1) Mobs scale in difficulty as you progress through the game
 * 2) End game is exciting but unstable, risky
 * You need Villages (not villagers) to obtain uber loot: enchantments, brewing, others
 * Different Villages offer different goods
 * Teleporters and rails between villages facilitate trade and better availability.
 * Mobs have stronghold villages as well that produce a high number of mobs that are also building up their compacity to create enchanted items for them to use
 * Villages can be converted either way in a raid
 * The Ender Dragon is meditating and fueling all the mob spawn and enchantment power.  You need to kill him to cripple the mobs.
 * The Ender Dragon egg can be added to the Capital city Qixsilver Reservoir to provide infinite energy for all non-creation runes: Flying cities, constant teleportation etc.
 * This could possibly use the Runic Reactor idea with a Qisilver Reservoir at the center.
 * Meanwhile the mobs concentrate on gathering resources and rebuilding the Dragon's Nest to summon the Ender Dragon once more.  This is a massive structure whose construction can be interrupted and destroyed from player raids.
 * If the Ender Dragon is summoned, the central city power explodes, runes (which have consolidated power in the center) become unpowered, mobs regain their full item strength and resume raids on villages to expand their territory.
 * Rinse and Repeat on the scale of months / years.  "Raid nights" time and day can be scheduled in server configuration.

Making Monsters Interesting - Josiah42
One of the problems that I’ve noticed with most every “tech” mod is that it gives the player a ton of options and a massive ladder of powerups, but it never actually challenges them to use any of it. The experience eventually becomes like Superman sitting in his fortress of solitude listening to some mugger try to rob a bank. I think better tools and new abilities should come with proportionate challenges to exercise those abilities and make you thankful that you have them.

The simplest way to make Monsters more interesting is to allow them to scale up over time. When you start off minecraft you’re faced with a nearly overwhelming range of monsters, but as you progress they never change and become little more than an annoyance. If monsters gained new options, or more gear as you do, it keeps them relevant.

Example: Ender Colonies

 * 1)  Endermen have a very low chance of spawning normally.
 * 2)  Endermen all spawn with one End stone in hand that they can place nearby.
 * 3)  All monsters that spawn on End Stone are Endermen carrying more End Stone, with a higher spawn rate.
 * 4)  Breaking an End Stone aggros all nearby Endermen.
 * 5) Conclusion: Endermen begin to create larger colonies as the game goes on.  If the player wants to take them out, they’ll have to slay all the endermen, then remove the end stone to keep them from coming back.

Runix Arms Race
To make this really awesome, have monsters only spawn based on the types of Rune activations. Power Pick uses attract massive burrowing worms (3x3) that see the player as competition. New Monsters like Demons (Rivkiin’s idea) only spawn in once there are Faith Islands around. An End-game Super Boss may require that you build a containment structure around them while they’re attacking you. Imagine trying to defend a builder or draw fire while someone sets up a Force Field or Build Master rune. Other possibilities: keep track of what materials the player mines and give Zombies and Skeletons gear from that material (diamond armor, iron swords). Give monsters enchantments if the nearest player has enchantments.

Mob Ideas By Bloodstone
They will inhabit a tier block in a rune and inhabit it draining runix energy
 * The breaker , these monsters like to get into a rune to ‘break’ its function

                     to feed, occasionally they will spawn looking for more runes to block,

breaking the infected block and restoring the pattern will fix the issue.

<span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">while these are more of an annoyance, left unchecked they can inhabit a

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:36pt;text-indent:36pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">a full rune, rendering it useless as they change the block to sand.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">imps in an area can attract a void demon.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">imp, <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">these are usually associated with greek fire <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> they are minor annoyances and while they can help greek fire spread, they like to consume tier blocks, rendering the use of greek fire itself risky, to many

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">other mob types
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Demon <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, there are several types of void demons
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Worm <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - Worm that like to consume greek fire
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Parasite <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- a creature that likes to bring mobs to a rune type(maybe a pre breaker mob?)
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void spider <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - a creature that likes to eat void parasites, does not like


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Fox <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> -Eats chickens
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Ants <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - Eats plants, makes a nest near runes that are around for a while
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Void Tree <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- A tree that has a parasite and will corrupt plantlife in the area